Large City: Slæ̈rn Dum-päl

Slæ̈rn Dum-päl

Slæ̈rn Dum-päl
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionDliqtbid Woods
Founded1334
Community LeaderLord Shurthah
Area72 km2 (28 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation1852 m (6076 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population17008
Population Density236 people per km2 (607 people per mi2)
Town AuraTransmutation
Naming
Native nameSlæ̈rn Dum-päl
Pronunciation/dum/ /pɑl/
Direct Translation[ugly] [wedding]
Translation[Not Yet Translated]

Slæ̈rn Dum-päl (/dum/ /pɑl/ [ugly] [wedding]) is a subtropical Large City located in the Mididïleghi Principality of the Nutheli.

The name Slæ̈rn Dum-päl is derived from the Sylvin language, as Slæ̈rn Dum-päl was founded by Izsrang, who was culturaly Gnoll.

Climate

Slæ̈rn Dum-päl has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -24°C (-11°F). Slæ̈rn Dum-päl receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Dum-päl covers an area of nearly 72 km2 (28 mi2), and an average elevation of 1852 m (6076 ft) above sea level.

Overview

Slæ̈rn Dum-päl was founded durring the early 14th century in spring of the year 1334, by Izsrang. The establishment of Slæ̈rn Dum-päl suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Dum-päl which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn Dum-päl was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Dum-päl is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Slæ̈rn Dum-päl is was constructed arround several crampt baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Slæ̈rn Dum-päl's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Slæ̈rn Dum-päl is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Slæ̈rn Dum-päl possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Dum-päl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Dum-päl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Dum-päl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Dum-päl's parks.

Slæ̈rn Dum-päl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Dum-päl.

Slæ̈rn Dum-päl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Dum-päl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Dum-päl has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Dum-päl has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Dum-päl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Dum-päl has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Dum-päl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Dum-päl's public wards, blessings, and other arcane systems.

Slæ̈rn Dum-päl has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Slæ̈rn Dum-päl possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Dum-päl's grid is powered by mana accumulators.

Slæ̈rn Dum-päl's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Dum-päl has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Dum-päl has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Dum-päl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Dum-päl's natural decorations nor waterways.

Slæ̈rn Dum-päl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Dum-päl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Dum-päl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Slæ̈rn Dum-päl's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

=In Slæ̈rn Dum-päl when drawing, it's impossible to draw an imperfect circle.

The Cloud Dragon, Wyrmling near Slæ̈rn Dum-päl are known to be a mutant strain of the creature.

Slæ̈rn Dum-päl's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Truename Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 47
  • Farm Laborer: 100
  • Hunters: 62
  • Milk Maids: 43
  • Ranchers: 22
  • Ranch Hands: 43
  • Shepherds: 42
    • Farmland: 68542 m2
    • Cattle and Similar Creatures: 4252
    • Poultry: 51024
    • Swine: 3401
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1700

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 37
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 36
  • Candlemakers: 68
  • Carpenters: 55
  • Clothmakers: 48
  • Coach and Harness Makers: 18
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 41
  • Farrier: 117
  • Furriers: 11
  • Glassworkers: 58
  • Gunsmiths: 40
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 40
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 28
  • Roofers: 17
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 30
  • Scabbardmakers: 39
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 15
  • Soap and Tallow Workers: 53
  • Tailors: 125
  • Tanners: 22
  • Upholsterers: 24
  • Watchmakers: 23
  • Weavers: 54
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 26
  • Butchers: 45
  • Chandlers: 44
  • Chicken Butchers: 49
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 44
  • Florists: 10
  • Potion Sellers: 26
  • Resellers: 77
  • Spice Merchants: 22
  • Wine-sellers: 34
  • Wheelwright: 25
  • Woodsellers: 16

Service workers

  • Bakers: 85
  • Barbers: 79
  • Coachmen: 25
  • Cooks: 68
  • Doctors: 40
  • Gamekeepers: 26
  • Grooms: 14
  • Hairdressers: 60
  • Healers: 46
  • Housekeepers: 56
  • Housemaids: 85
  • House Stewards: 54
  • Inns: 16
  • Laundry maids: 33
  • Maidservants: 51
  • Nursery Maids: 29
  • Pastrycooks: 54
  • Restaurateur: 65
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 35
  • Long Haul Couriers: 39
  • Dockyard Workers: 36
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 45
  • Millers: 40
  • Miners: 38
  • Oilmen and Polishers: 26
  • Postmen: 36
  • Pure Finder: 21
  • Skinners: 50
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 56
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 21
  • Alchemist: 27
  • Clerk: 34
  • Dentists: 17
  • Educators: 52
  • Engineers: 23
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 36
  • Civic Iudex: 19
  • Consultants: 10
  • Exorcist: 40
  • Fixers: 20
  • Kami Clerk: 31
  • Landlords: 31
  • Lawyers: 20
  • Legend Keepers: 26
  • Militia Officers: 154
  • Monks, Monastic: 50
  • Monks, Civic: 51
  • Historian, Oral: 38
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 38
  • Priests: 68
  • Rangers: 22
  • Rat Catchers: 25
  • Scholars: 26
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 59
  • Military Officers: 58

Cottage Industries

  • Brewers: 56
  • Comfort Services: 68
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 58
  • Needleworkers: 58
  • Potters: 27
  • Preserve Makers: 51
  • Quilters: 25
  • Seamsters: 73
  • Spinners: 50
  • Tinker: 18
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 19
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 47
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 54
  • Writers: 54

Produce Industries

  • Butter Churners: 56
  • Canners: 56
  • Cheesmakers: 56
  • Ice Merchants: 7
  • Millers: 33
  • Picklers: 28
  • Smokers: 22
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 40

6412 of Slæ̈rn Dum-päl's population work within a Foundational Occupation.

9576 of Slæ̈rn Dum-päl's population do not work in a formal occupation, but do contribute to the local economy. 1020 (6%) are noncontributers.

Points of Interest

Slæ̈rn Dum-päl is known for its unusual rock formations.

POI

History

The the a scythe of Abjuration, an a scythe imbued with great amounts of Abjuration energies was created in Slæ̈rn Dum-päl by in time immemorial, reportedly some time during the early 2nd century.

History